﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace OmegaEngine
{
    public class GUIDropDownBox : GUIActor
    {
        GUILabelButton[] items;
        GUILabelButton[] shownItems;
        bool isOpen;
        GUILabelButton item;

        public GUIDropDownBox()
        {

        }

        public void addItem()
        {

        }

        public void changeItem()
        {
            // Called when scrolling? I don't remember what
            // I was actually planning here
        }

        public override void Update()
        {
            /*
            if(this.mouseOver && click)
            {
                this.open = true;
                showItems.Visible = true
                showItems.drawOrder = 1
            }
            
            if(!this.mouseOver && click)
            {
                this.open = false;
                showItems.Visible = false
            }
            
            if(this.mouseOver && scrolled)
            {
                active = items[start +- 1] thru items[end +- 1]
            }
            */
        }

        public override void Draw()
        {
            // if(open)
            //      DRAW ITEMS

            // Draw Main
            
            base.Draw();
        }
    }
}
